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Sudhanshu Aggarwal

Games

All time Favorites: Oblivion, Skyrim, Counter Strike 1.6, DotA (and 2), Star Wars: Republic Commando, World of Warcraft (WotLK, Legion)

 

Currently Playing: Heroes of the Storm, Overwatch, Nier: Automata, Mobius Final Fantasy (Mobile), For Honor, Paladins

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Sudhanshu Aggarwal

Enthusiastic Programmer. Avid Gamer.

 

​I love playing games, especially online games, and have a strong interest in C++ programming and Game Development. This website is a showcase of the projects that I've been working on to delve deep into this field!​

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Currently I am working as a Software Engineer in the internal development studio of Scopely, a mobile game developer and publisher. I have contributed to all parts of the pipeline at our projects here including Design, UX, Tech Art, Programming.

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I completed my Master's at Entertainment Technology Center at Carnegie Mellon University. On my most recent project there, I worked as Lead Programmer on a project for Electronic Arts using Unity and HTML5+JS. The team size was 14 and the team was at 2 different locations which was an interesting challenge and an immense learning experience.

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Throughout my summer holidays and the Fall 2014 semester (7 months), I worked in the capacity of Android Engineering Intern at Scopely, a mobile development and publishing startup based in Los Angeles, California. I was solely responsible for creating a multiplayer dice game from scratch for Android which was already released for iOS Devices. I also created a lot of tools and a completely revamped network interface for the game which diverged from the old networking code written for earlier games.

 

After completing my B.E. in Electronics & Communication at Manipal Institute of Technology (Karnataka, India) in 2011, I worked in Infosys Ltd. for about 1.5 years (including training) as a System's Engineer working on Client applications using technologies like Java, HTML, JavaScript, JSP, Oracle, MySQL, jQuery, AJAX, etc.​

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